The late 2000s were a fertile time for beat-centric interpretations of electronica. New artists, such as Sydney trio Seekae, combined the unquantized shuffle of Dilla-school hip hop with the wide-screen emotions of classic EDM. Seekae in particular always showed potential to go somewhere further; their 2008 debut The Sound of Trees Falling on People fused intimate electroacoustic textures with cunning, tripping beats in a way that remains fresh to the present day. Six years down the track and Seekae have just released their critically acclaimed new album The Worry. It marks a definitive evolution from their furtive beginnings, and signals a move into an impressively mature and confident new style.
George Nicholas is a founding member; heâs also an upstanding member of the Ableton Community. When heâs not touring the world with Seekae or dropping crafty UK bass mutants as Cliques (with fellow Sydney-sider Hamish Dixon), heâs teaching aspiring producers at Sydneyâs Liveschool tuition studio. Heâs an expert with Push and is more than ready to unpack his favorite techniques and lend an insight into the pressures of working in a rapidly rising band.
Whatâs the writing process with Seekae like? How do you balance the desires of three individuals?
The writing process with Seekae is quite disconnected because we donât live in the same city anymore. Alex Cameron and I live in Sydney, but weâre both travelling quite a bit, and John Hassell lives in the UK full time. So weâre never actually writing as a group of three. Our first record, The Sound of Trees Falling on People, was made together, relatively speaking. The second one, +Dome, Â was pretty much the same; we had a studio, worked together, recorded drums and guitars, and worked on mixes together. With The Worry weâve all been all over the world in different places. We havenât been writing together. Weâre writing for Dropbox.
How has that affected the final product?
Itâs a little bit more considered. Iâve found that, personally, I kind of prefer writing by myself because I feel like thereâs always the possibility of getting caught up in the moment when youâre writing with other people. You latch on to an idea and say âOh yeah, thatâs awesome,â and youâre not really thinking critically. Plus thereâs a pressure to maintain a certain positive vibe in the room with the people youâre with, to not break that creative energy you've built up. Although working alone is a lot slower, it gives you time to criticize and reflect on things and try many different possibilities, as agonizing and tediously slow as that is.
So how do you integrate your separate set ups when itâs time to tour?
We usually get together for a week before a tour and lock ourselves in a studio and try to deconstruct the tracks. Weâll sit there for half a day and say âWe can do this track this way and this one that way.â You try to find that compromise between making an engaging live performance and not skimping on sound quality. So itâs always on that tipping point between not just playing a static WAV file and not losing too much fidelity.
Iâve seen Push appearing in your live sets and your tutorials recently. How did you first come across it?
Lucky for me, I got my hands on a Push before the release date because I worked at Live School in Sydney as a trainer. We received a fairly early beta version of it, which ended up being pretty similar to the version that was finally released.
How was it learning it as a new instrument?
When I first got a Push I was using it in a pretty basic way, pretty much like a multicolored Launchpad. I was like, âWoah, look at all the colours! The colours are great!â It looked like an awesome Launchpad or an APC, so I used it like that for a while. But then I began getting into the drum sequencer, which has a pretty amazing workflow. Then I started using the melodic sequencer which just blew my mind. I think it was a later addition to the firmware, and it totally changed the way I work with melody.
Did it change the music you were making?
I think starting off fresh with any new toy offers new angles for change. You get a new piece of equipment and it makes you think about sound in a different way. Push changed my relationship to twelve tone equal temperament. You select a scale, then youâre in that scale and youâve got this freedom of movement; even though youâve got less notes available, you can experiment within that scale really easily, especially if youâre like me and you're not very dexterous. Iâm using it live for sequencing. Iâm not a drummer, and I donât really like the sport of finger drumming, but I love being able to sequence things on the fly.
What are you sequencing? Are you cutting up samples on the fly or controlling VSTs?
Iâll mostly be using the melodic step sequencer to build really short arpeggios. They can be as short as a single bar, but as Iâm looping these short sequences I can then go in and drop a note by a fifth or alter the parameters of the VST with the macros on top. So Iâm able to subtly alter different elements at once.
I map my own macros because it means I donât have to open the VST and check the auto-mapping. I usually house my VSTs within an instrument rack, and then Iâll find certain key parameters and macro those. Itâs generally just the basics: ADSR, filter, some spatial effects.
How does Max for Live fit into this context? Are you using any patches tailor made for Push?
I just got sent one new patch which was a new sequencer made specifically for Push. I use lots of Max devices but theyâre not generally Push focused. I usually try and minimize the amount of plugins and Max devices I use when playing live as a safety measure. Iâve got these awesome Max patches recently; one is a Space Echo simulator which is called Diffuse and thereâs another called Magnetic. They're made by Surreal Machines. Youâve got an RE-201 emulator combined with convolution reverbs and the wow, flutter and grit you get from the original.
The Cliques material is more floor-focussed than Seekae and hybridizes various strands of underground UK sub-genres in a fresh way. How different is the production process?
Super different. In terms of the actual process, every Cliques track starts with drums, bass and percussion, and then the melody is almost an afterthought, if itâs even in there at all. Then with the Seekae stuff it pretty much always starts with a chord progression, then weâll  build a melody of top of that and a bassline, and then weâll do the drums at the end.
Some of those drum sounds are pretty meaty. Do you ever find drum samples sound too big out of the box?
I feel that. Some sample packs sound too good, like youâve got no freedom to move. You lose that power of experimentation because it sounds so solid already, but thereâs still a lot of processing in the Cliques stuff. The main thing with Cliques is we try and make it sound as non-Ableton as possible. So thereâs tape saturation emulation and a lot of the effects like that Dub Machines Max patch, a lot of effects which are supposed to sound like old gear.
Are you mixing these in parallel or dropping them straight onto channels?
Depends. Iâll always have a Sound Toys Decapitaor on a return channel, then Iâll usually send a little bit of everything to that and then Iâll compress it after as well. Thatâll always be running in the background and Iâll send a little bit of noise to it as well.
How complex is the routing of your spatial effects? Are you running audio through multiple sends and back on to channels?
Not really. Where it does get kind of complicated is Iâll use racks and create lots of chains within racks and do a lot of parallel processing that way. Often Iâll have a sound in a track and create multiple chains in a rack, and on those chains Iâll select certain frequency bands with EQs. Then I can process the lows with a compressor, the mids with a chorus, put some overdrive on the tops.
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